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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4953_B_MODEL / frame_171 / DoAction.as
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Text File  |  2011-09-19  |  4.6 KB  |  109 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 2000 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -2286 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 49)
  9.    {
  10.       set("\x01",eval("\x01") + 899);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else
  14.    {
  15.       if(eval("\x01") == 264)
  16.       {
  17.          set("\x01",eval("\x01") + 609);
  18.          break;
  19.       }
  20.       if(eval("\x01") == 948)
  21.       {
  22.          set("\x01",eval("\x01") - 684);
  23.          if(function ┬º\x01\x02┬º()
  24.          {
  25.             return 2000 % 511 * 5;
  26.          })
  27.          {
  28.             set("\x01",eval("\x01") + 609);
  29.          }
  30.       }
  31.       else if(eval("\x01") == 873)
  32.       {
  33.          set("\x01",eval("\x01") - 809);
  34.       }
  35.       else if(eval("\x01") == 936)
  36.       {
  37.          set("\x01",eval("\x01") - 872);
  38.       }
  39.       else if(eval("\x01") == 493)
  40.       {
  41.          set("\x01",eval("\x01") + 94);
  42.          var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  43.          {
  44.             return 2000 % 511 * 5;
  45.          };
  46.       }
  47.       else if(eval("\x01") == 64)
  48.       {
  49.          set("\x01",eval("\x01") + 429);
  50.          ┬º┬ºpush("\x0f");
  51.          ┬º┬ºpush(1);
  52.       }
  53.       else if(eval("\x01") == 587)
  54.       {
  55.          set("\x01",eval("\x01") + 401);
  56.          ┬º┬ºpush("\x0f");
  57.       }
  58.       else if(eval("\x01") == 988)
  59.       {
  60.          set("\x01",eval("\x01") - 189);
  61.          ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  62.          {
  63.             return 2000 % 511 * 5;
  64.          }));
  65.       }
  66.       else if(eval("\x01") == 799)
  67.       {
  68.          set("\x01",eval("\x01") + 166);
  69.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  70.          {
  71.             return 2000 % 511 * 5;
  72.          });
  73.       }
  74.       else if(eval("\x01") == 965)
  75.       {
  76.          set("\x01",eval("\x01") - 5);
  77.          if(function ┬º\x01\x02┬º()
  78.          {
  79.             return 2000 % 511 * 5;
  80.          })
  81.          {
  82.             set("\x01",eval("\x01") - 904);
  83.          }
  84.       }
  85.       else
  86.       {
  87.          if(eval("\x01") != 960)
  88.          {
  89.             if(eval("\x01") == 56)
  90.             {
  91.                set("\x01",eval("\x01") + 753);
  92.                mdlStats = {model:"ZombieDragon",sprite:"ZombieDragon",Class:"Dragon",TYPE:"UNDEAD",cElem:"DARK",elem:"DARK",wpnType:"none",armrTypes:[],baseStats:{hp:4253,mp:999,STR:26,VIT:12,SPR:14,AGL:19},nAtk:50,nDef:0,nMDef:0,critical:3,hpGrowth:0,atkGrowth:[0,0],equip:{weapon:["none"],shield:["none"],helmet:["none"],armour:["none"],accs:["none"],accs2:["none"]},names:["Zombie Dragon"],blood:3364096,specChance:0,resist:{FIRE:-50,WATER:60,AIR:-20,EARTH:200,DARK:200,LIGHT:-100,ETHER:-50,PSN:100,PAR:100,CRS:100,DRK:100,NUM:100,SIL:100,SLP:100,CNF:100},EXP:[50,5000],desc:"THE DRAGON"};
  93.                Techs = [{skill:"Annoying Gas Attack",type:"ACT",MP:20,accuracy:100,critical:0,stfx:{PSN:10,PAR:10,CRS:10,NUM:10,SIL:10,SLP:10,CNF:10,DRK:10},AP:0,MODE:"M",elem:"DARK",TT:"ALL_p",pfx:["Smoke",4010531],desc:"Magic attack."},{skill:"Dark Claw",type:"ACT",DMG:["m",1.5],MP:10,critical:10,accuracy:100,stfx:{DRK:10},AP:0,MODE:"P",elem:"DARK",TT:"SINGLE",pfx:["DARKCLAW"],desc:"Dark attack. More powerful than normal attack."},{skill:"Blaze",type:"ACT",DMG:["d","L",4],MP:6,critical:0,accuracy:100,stfx:{NUM:10},AP:0,MODE:"M",elem:"FIRE",TT:"SINGLE",pfx:["Flame",16750848],desc:"Standard elemental magic attack."},{skill:"Thunderbolt",type:"ACT",DMG:["d","L",4],MP:6,critical:0,accuracy:100,stfx:{PAR:10},AP:0,MODE:"M",elem:"AIR",TT:"SINGLE",pfx:["Bolt",16777130],desc:"Standard elemental magic attack."},{skill:"Stone",type:"ACT",DMG:["d","L",4],MP:6,critical:0,accuracy:100,stfx:{PSN:10},AP:0,MODE:"M",elem:"EARTH",TT:"SINGLE",pfx:["Stone",65280],desc:"Standard elemental magic attack."},{skill:"Waterburst",type:"ACT",DMG:["d","L",4],MP:6,critical:0,accuracy:100,stfx:{SIL:10},AP:0,MODE:"M",elem:"WATER",TT:"SINGLE",pfx:["Bubble",56831],desc:"Standard elemental magic attack."}];
  94.                Gambits = [{command:"Annoying Gas Attack",target:"ALL_p",criteria:["random",20]},{command:"Blaze",target:"ANY_PC",criteria:["random",40]},{command:"Thunderbolt",target:"ANY_PC",criteria:["random",40]},{command:"Stone",target:"ANY_PC",criteria:["random",40]},{command:"Waterburst",target:"ANY_PC",criteria:["random",40]},{command:"Dark Claw",target:"ANY_PC",criteria:["random",70]},{command:"Attack",target:"ANY_PC",criteria:null}];
  95.                loot = [["Burial Sword",100]];
  96.                DetermineStats();
  97.                break;
  98.             }
  99.             if(eval("\x01") == 809)
  100.             {
  101.                set("\x01",eval("\x01") - 809);
  102.             }
  103.             break;
  104.          }
  105.          set("\x01",eval("\x01") - 904);
  106.       }
  107.    }
  108. }
  109.